Saturday, May 12, 2012

My "What Now"

So I went to TEDxGR this week and was inspired just like last year. My favorites again were the scientists who talked about design, specifically Andrew Dent and Nathan Waterhouse.

Lifted from Material ConneXion website
Andrew Dent is a material scientist at Material ConneXion and his job was to make products "faster, lighter, cheaper, and stronger." Now he has added has added sustainability to what he needs to create. I loved the materials library that they have created with samples of all materials available to clients. How wonderful would it be to have a library of materials in a lab for students to play and create with?




from Amazing Dat
Another focus of his talk was about nature. He showed how scientists try to mimic nature in creating synthetic products. He gave the example of Speedo looking at sharkskin as a model for creating the best bathing suits for competition swimmers. But then he blew me away with a photo of what sharkskin really looks like. It is so complicated it makes man made designs look ridiculous.

So Andrew said we need to focus on using nature, rather than copying it and gave an example of clothes made from tea and bacteria. These kind of products are biodegradable and sustainable by default.

I also appreciated how he talked about how his person friends are mostly artists. I agree with his approach that science and art need to combine to create future designs and products. It reminds me of the STEAM (science, technology, engineering, arts, and math) movement in schools that recognizes that STEM needs the arts embedded into it to solve the world's challenges.

Nathan Waterhouse gave me my biggest takeaway moment. He told the story of how NASA science in the 60's was both a collaboration and competition at the same time. Five teams of scientists worked in the same large building on their designs in competition with each other. But they also shared their progress with each other and could see each others' work. They could talk to each other, see each others' products, and copy if they wanted to. This is the method that allowed the U.S. to conquer the moon in only a decade.

At my school we are always talking about collaboration as a skill that we want students to develop. But Nathan has me thinking that we can have both collaboration and competition going on at the same time. When you combine that concept with gaming in schools (from Bill Sabram's talk) I am really fascinated by what kind of classroom structure for learning could be created. I will be reading some James Paul Gee this summer and trying to wrap my mind around how to combine standards based assessment and problem based learning with a social studies class designed as a game. I also want to make learning student-centered with lots of choices for them so they are intrinsically motivated.

My early thoughts are to have students create their own versions of "choose your own adventures" where instead of just turning to a different page in a book, they may have to research and master a topic, watch an on-line video, or ask and solve historical problems from primary sources. Students could work their way through post WWII America and try to pass an equal rights amendment or peacefully end the Cold War. Then students could play each others' simulations and critique and evaluate them. The best ones could be shared with other schools as winners of the competition 

2 comments:

  1. I'm still trying to get my head around Gaming in the classroom. I know that there are many teachers around the country using gaming in their classes and I need to see how the process flows. I hope to hear of your successes incorporating this process in your own classes soon.

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  2. Chris,

    I am definitely experimenting with it and am not sure where it will end up. I do know that my students love simulations...

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